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Magic Missile - Unity VFX

Over the past 3 months I have been working on a game project called The Eternal Exodus, as part of that project I was tasked with making a projectile for 1 of the enemies in that game, the limitation for this project was to convey that it was an enemy projectile but not homing, this led me to thinking about the shape and size leading to a sharp shape to show that it pierces straight rather than locks on unfortunately it wasn't used but I was happy enough with what I had made that I wanted to add it my portfolio.